Oct 6, 2023
- This week, I started by learning how to use the paper 2d/ paper ZD plugin to import 2d sprites to our 3d scenes.
- Moreover, I’ve learned how to properly use the new enhanced input system using blueprints (I still want to implement it in C++ in the next project, but too lazy now, lol).
- I’ve been toying with using all 3d models and then slapping the pixelated shader at the end, but considering that the process of 3d modelling + rigging + animating will consume a considerable amount of time, I’ve stuck with the original idea of using 2d sprites within 3d world.
- To achieve pixelated 3d looks, like said before, we’ve just slapped the entire project with the shader:
- However, the problem occurred at first since our paper's 2d sprites are already pixelated.
- → solve this by using stencil settings (i.e., check if the texture has a different stencil setting and exclude it from the shader).
- → another problem: when our main character overlaps with pixelated 3d obj, they cancel each other out [to be solved later].
- Finally, we’ve set up version control for this game!